So this non-linearity is really important. Another example — we all know that most indie games make no money but a few are huge hits. All that really matters is getting in that hit category. Experiment a lot until you get lucky. Which is what I did with RimWorld — remember, I made 5 other prototype games in two months each, cutting every corner possible before hitting one that really worked.
If I had been all about polish, I would be trying to perfect a fundamentally dysfunctional music-driven tower defense game. Especially in indie. None of us indie devs have the money to spend making things perfect like an AAA game. Our advantage is agility and lack of corporate cultural encumbrance. And very occasionally, one of those ideas turns out to be incredibly powerful.
So back to how this is relevant to you. We need to do what we can do well, which is explore, be different, try and fail, be creative, express ourselves and hope people like us.
Honestly, when it comes to the Kickstarter, I think that riff could have been worth like 30 grand. It was a stroke of genius, hitting so many creative goals perfectly at the same time — the cultural connections it draws, its combined uniqueness and recognizability, the perfect emotional pump-up for the oncoming trailer.
So in the end, what I really want from you is not so much nine variants of meticulously perfected sounds for the muffalo which add some subconscious perception of quality to the product. What I really want is the incredible cybernetic menu intro sound, the haunting guitar rhythm that touches your heart just right as a colonist starves, the weird machine noise language that expresses machine personality.
So that got really long. Also be aware that I have counterarguments in favor of polish I could apply here. In case you care to look, the most influential book for me on this subject was probably The Black Swan by Nassim Taleb; I highly recommend it.
Jim Woolley of local game dev community crew Just Push Play interviewed me on getting into games, RimWorld, and other fascinating topics. Check it out. With a semi-pretty landing page and everything. I really wish I had music to go with it, but what the hell. Check it out:. And you can too, if you take a look a these two articles by heritage expert Matthew Tyler-Jones bouncing ideas out of Designing Games. It is Ludeon Studios. Currently, the company is just me.
But it feels good to have hit a point where this old vague dream is finally coming half-alive. And again, as with the book , I did a lot of pyjama work on the product before I even started working on the business chassis to surround it.
I plan on having a playable version of Eclipse Colony ready soon. The game is still full of problems, but I have a pretty good feeling about Eclipse Colony so far. Check out the studio and the game. Used game trading is a massively negative-sum economic activity. All those trading shops have to be built and staffed. People have to travel there and back. People have to spend mental effort to hunt around for games at low prices in an opaque market. Simply transmitting all the games over the Internet, with a universal and transparent pricing model, would be massively less costly in real wealth, physical resources and human time.
Second, note how much used games twist design goals. The end result is huge economic pressure away from short, rich games towards all this other stuff. Because this economic twisting effect is seriously affecting how we design our games, and not in a good way. I want more short, rich games.
But I really do wish game trading would go away. I also posted it on Gamasutra where it got some good discussion, and designer Jiwon Ryu of Nexon translated it into Korean. I like to call it the Simulation Dream.
In , Starr Long, the associate producer of Ultima Online , talked about the game before release:. If the rabbit population suddenly drops because some gung-ho adventurer was trying out his new mace then wolves may have to find different food sources e.
On January 1st, the streets are awash with the red paper detritus that most fireworks leave behind—and the city is left with a large cleaning bill. Bleigiessen or pouring lead is a favorite, and you can buy a Bleigiessen set in many stores during the month of December. A small metal figure is placed on a spoon and melted over a candle.
The molten metal is then poured into a cup of cold water, and the resulting shape is then said to tell you something about the year ahead. Read a list of the shapes' meanings here. In the spirit of bringing luck to the new year, lucky charms in the form of pigs, clover, ladybugs, and horseshoes are sometimes exchanged between friends.
In some regions, the traditional Silvester lunch is lentil soup. A mini stove range is set on the table, surrounded by bowls of prepared, but uncooked ingredients like cheese, potatoes, meat, and vegetables.
Each guest has his or her own little pan to cook a combination of the ingredients. Fondue is also a popular New Year's Eve dinner choice. It is also common for bakers to play a practical joke on donut lovers by filling the occasional donut with mustard instead of jelly.
While you and your friends eat dinner, you can be sure that Dinner for One will be playing on television. You can watch it on youtube here. The morning of January 1st in inevitably a quiet one, as the population sleeps off the previous night's celebrations. As evening falls on New Year's Day, swimmers willing to brave the cold water take a torch-lit swim in the river Lech. We wish you a happy new year. I wish you a happy new year. How Germany ticks close. Best topics:. Germany and Europe.
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