Smash court tennis pro tournament 2 download pc


















Since this is a timed mode, you obviously have to complete within the best time possible. Strategy : Everything counts! The time you take to serve is also counted, so avoid faults on 1st serves.

Winning in this mode is not too hard, the hardest part being "how getting a great time" described below through "Expert advice". For more information, look into the Playing strategies section. Expert advice : Try to win fast, but stay calm, because the most important thing is your timing and so your "nice" shots. Not only are they more efficient but the computer considers them as a proof of your mastering of the game and will let you win more easily.

It's the same when a fault is played in the net or down the line , the players take more time to replace themselves. I know it sounds obvious and difficult, but this is the key to get the best time. Also remember that the best times made on the official site including mine were made without losing ANY point, because there is nothing worse than losing a point.

Finally, vary your game, particularly in Hard difficulty setting. Thus you will unlock the challenge only after you played the pratice event. Then, try to beat the best scores! Strategy: The players available here are all fictive, but it is important to remember that they are really different from each other, so for each challenge, try to find the best character. Nevertheless, challenges appear faster and often harder if you choose a male character.

Finally, as implied by the notion of practice, these challenges are just a question of pratice! Nevertheless I will probably add Strategies about each of them in the next version. There is also a Records Section that gathers everything you did with this game. Strategy: Do not laugh too much when reading the professional's advice of course never said by them for real, or at the age of 4, maybe. Strategy: The auto save option is useful but dangerous if you hate looking at a defeat in your records.

So that is up to you to decide! So two strategies can be used: either attacking in order to prevent the opponent from placing or touching the ball inside once more Strategy 1 -or- waiting for him to make a mistake fault. To perform these strategies, tennis is based on the variety of: -Speed of the shots -Effects Slice, lift, flat -Direction and angle of the shots -Length of the shots Mental and physical aspects are also a great part of tennis, but since this guide is about a game, mental elements like concentration and physical elements like your fingers' endurance are supposed to be managed by yourself A flaw of this game, in my opinion, is the rarity of faults.

Indeed, aiming at a wide audience and considering that faults are boring not in my opinion , more and more tennis games lack faults including this game where they seldom happen. So, removing faults gives more power to the attack strategy 1. Thus in real tennis, you can place the ball anywhere from anywhere without needing preparation. Indeed, preparation is needed for precision and so for power, but not for gaining angle.

Even worse, some doesn't allow the player to place the ball wider than a semi-court. Thus, removing basics elements like faults and angle will transform tennis games into a ping-pong like sport where you can only play down the line, in front of you, which has nothing to do with tennis!!!! After this call to rebellion, let's get back to basic strategies.

First, the placement and footwork of the player: In tennis, there are only two standart positions, the baseline and the volley. So the middle of the court plan 1 and the far back of the court plan 2 are only positions of transition where you musnt't stay. Indeed, position A is both too far from the net which lets a lot of room for your opponent's passing shot and also too close to the net because you have not enough time to react and choose which shot you will play.

Basically, there are 2 main ways of attacking: -the one used by strong groundstroke players like Agassi: they try to win by staying at the baseline. They tend to be very close to the net but not too much because of the lobs. These both strategies are great and your way of playing depends on your tastes. Nevertheless the volley strategy is riskier than the baseline one, and requires better reflexes and some more practice, but is also more spectacular.

Second, the shots and effects: The main shot is the lift circle button , the ball turns forwards, its rebound is high, and it accelerates as it rebounds. The other shot is the slice cross button , the ball turns backwards, its rebound is low and slows the ball. In this game, this is the finishing shot with the overhead. The drop shot is a very short shot that falls just behind the net without rebounding a lot.

You can make it by pressing the triangle button and the D-pad backwards. This is a poker like shot, very efficient but use it wisely! The weak lob can be played by pressing the triangle button. It goes high in order to give time or to get over the head of the net player. Both the dropshot and the lob can become "super" ones by playing them with the nice timing, so they become VERY efficient.

The tricks shots are VERY rare, like in real tennis. These are panic shots that can be played in certain extreme situations.

When a very fast ball comes directly to you at the net so when you are facing the net , your player may play the ball from behind between the legs Or- from behind in place of your backhand. Third, the angles and length of the ball: By using diagonals, you can vary the length and the angle of your shots. I repeat, the longer you press the d-pad, the more your ball will go to that direction. For the shots, a long shot D-pad forwards will go higher and faster than a short shot D-pad backwards , but a short shot will have more angle.

So vary them in order to make your opponent run a lot, combined with the counterfoot shot. For this, look into the following advanced strategy of playing. Fourth, playing in doubles: Basically, at least one player should stay at the net. Moreover, when one player has to play a ball on his partner's side, immediately switch to the other side where he left an empty room.

Finally, since it is more difficult to play winning shots, focus on strategy, variety, counter shots and patience. And don't forget to aim at the middle of the court or between the 2 opponents! Plus, the rythm you give to the rallies will probably exhaust him.

By contrast, the most valuable mode, at least for Smash Court first-timers, is the tutorial mode. This is doubly true for players who have been weaned on the Virtua Tennis style of gameplay, which is a lot more arcade-influenced, and, as such, is a lot more forgiving.

The movement controls are similar, though the players are less prone to Hail Mary swan dives for just-out-of-reach shots, but the shot mechanics are like an inverted version of the standard Virtua Tennis mechanics. The face buttons on the controller give you instant access to slice, top spin, flat, lob, and drop shots, and you can still influence the direction of your shot by moving the left analog stick just before taking your shot. But rather than holding down the button to charge up the power of your shot, you'll have to time your button press at just the right time as the ball approaches you to get the most power from your swing.

Of course, it'll take some practice to get the timing down just right. The overall feel of the gameplay is a lot tighter than the first Smash Court Tennis Pro Tournament which plays a big part in giving Smash Court Tennis Pro Tournament 2 its own unique feel , and the way some of the mechanics are handled makes the interface seem more transparent.

But does all this make the action any more satisfying? Not especially. It does, however, make the learning curve steeper, though not insurmountably so. It's been almost two years since there's been a tennis game worth mentioning for the PlayStation 2, and so, without pushing terribly hard, Smash Court Tennis Pro Tournament 2 comes away as the best-looking tennis game to grace the platform.

The character models feature some great texture details, and they animate quite naturally, though you'll notice certain transitions can be a little rough. Furthermore, there are some nice, subtle variations between the animations for the different players.

The court surfaces look quite real and will show some subtle wear over the course of a match. The lighting system that's in place isn't particularly complex, but the shadows cast by the players and the ball look clean and sharp, which really pretty well describes the game's overall look. There are some points of the presentation that would have benefitted from a little more polish, such as the area just outside the court.

You never get much of a sense of the size of the arenas, and whenever the camera cuts to the crowd in between rounds, you'll notice some really ugly and poorly animated 2D sprites filling the bleachers.

The game is also pretty light on the flashy special effects, opting instead for a true-to-life presentation, which can either come across as dry or authentic depending largely on how realistic you like your tennis games. With Sega absent from the world of tennis for so long, Namco looks poised to take over.

The visual design has a real cohesive feel to it, which isn't as true for the game's sound. The in-game effects include a suitable collection of racquet smacks, the occasional grunt, and some basic crowd noises, the last of which seem to loop a bit too much. Customize everything—from nationality and appearance to stroke style and stance—and challenge the Pros for the coveted Number 1 seed ranking. Create and personalize a player from scratch in Pro Tour mode. Gain experience, win prize money and climb the tournament ladder from rank amateur to worldwide Number 1.

NOTE: This is not the only possible combination of plugins. There are others that will work better or worse for your particular hardware.



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