Game of thrones board game greyjoy house cards


















Just like Series 1, each Hobby box contains two autographs. And at least one of these has an added inscription. Filling in the gaps for the overall set, the Rittenhouse Game of Thrones Iron Anniversary Series 2 checklist supplies the final 99 base cards.

This lineup includes new Inflections Expansion parallels to chase. Signatures remain the driving force of the product and Rittenhouse Game of Thrones Iron Anniversary Series 2 is filled with a variety of inscriptions.

Release Date: December 8, Product Configuration: 6 cards per pack, 8 packs per box, 10 boxes per case. Set Checklist. P1 General Distribution P2 Convention. Shop Boxes. The most likely reason to loose it is during bidding. The further turns progress, the greater the chance bidding has occurred and the greater the discrepancy in power tokens grows most probably not in your favour. That said, in the event that very early 1st or 2nd turn bidding takes place, don't panic.

It might be beneficial. Other houses don't find the Valyrian Blade that useful. Everyone wants to bid on the Raven track. In my experience, bidding 3 on the Valyrian Blade and 2 one the Raven leaves you still owning the Blade and winning or tying 4th place on the Raven.

That said, you wont be able to use Aeron 0 and following biddings completely screw you over. Not entirely true. They can almost nullify you if you make blunders. In order for someone to be able to attack Pike, he first needs a ship in Ironman's Bay.

This is almost impossible as you have great navy due to 1 your cards, 2 the Valyrian Blade, 3 starting with two ships. In GoT in general, each player has two neighbours. Most of the time he should truce with one and fight with the other. The reason you would choose to get Starks as an ally:. In my experience, most of the times Starks will agree to be your ally. In that case, you have to agree to give them Moat Calin and territories between the river and The Narrow Sea.

From observations - the more experienced the Stark player, the earlier he will backstab you especially if you get favourable victories with the Lanisters. Newer players tend do capture neutral zones well into the middle or even later stages of the game. Just to attest to the amazing military power of Greyjoy, let me summarize a game I played just Yesterday:. I was in alliance with the Starks. The remaining Lannister forces were pushed to the middle of the map, unable to take back territory.

Witnessing this massacre, the Starks attacked me immediately at Flint's Finger. In hindsight, I should have seen that coming, but I was not expecting betrayal this early on from an otherwise peaceful house. With my deck running thin due to the previous conflicts with Lannister, I lost sea battles at Sunset Sea and Ironman's Bay, forcing me to retreat my navy to The Golden Sound.

His plan was to take Pike with the forces from Flint's Finger and the support of two ships in Ironman's Bay. He almost succeeded. There was a vote on the Influence Tracks that turned very positive. I retained the Valyrian Blade and got tied with the Starks for the 4th place for the Raven. Seeing that the Starks will have an insurmountable advantage if I get destroyed, the owner of the Iron Throne agreed to resolve the parity in my favour. He knew this so he called it off, but didn't retreat as he was planning to attempt it again with reinforcements next turn.

This was ultimately his demise, as I managed to attack his two ships from The Golden Sound with support from Sunset Sea. He lost his ships as he had nowhere to retreat. There was significant land fighting going between me and the Stark.

I made a blunder and lost almost half of my land army. However, my deck got replenished and I managed to completely push him back with 3 knights and significant fleet. I've taken the Bay of Ice and could easily take Moat Calin.

I could see how the incredible mobility and support of the ships could allow me to fight both the Stark and the Lanister on two fronts having half the land force of any of them. A true testament to Greyjoy's unmatched military prowess. Wait, what During this entire time, the Lanister that was broth to the brink of extinction has been growing stronger by almost completely avoiding fighting.

With noone wanting to go to the no man's land to finish him off, he was claiming castle after castle and mustering an ever so big army. Baratheon was almost destroyed by Martell. And Tyrell was part of this conflict, exchanging blows back and forth with Martell.

The perfect situation to give breathing space for Lanisters to come back. In fact, the Lanister had 6 castles! But I was not worried. His army was spread all over the map and I knew I could easily take all sea castles one after another.

And in fact I have just given the attack orders. However, being first, Lanister attacked King's Landing which at that time was Tyrell's possession. Tyrell made a very obvious blunder as he had a card strong enough to fend off the attack and knew what Lanister was going to play. Yet he lost. Had the game not ended prematurely, I would have been in terrific shape.

With Starks constantly threatened to lose Winterfell by my ship in Bay of Ice and five castles next to the shore, my only weakness was my low land army count, which wasn't that significant and was going to be turned around with the next mustering.

So with blitzkrieg and early backstabing at the start and fighting on two fronts with half the army of any of my opponents, I was still very likely to win at the end. Yes, a lot of things could have happened differently. Yes, your opponents could have played better. But note that everyone, even the complete tryhards don't play optimally. GoT, unlike chess or bridge, doesn't have a ton of books, research and people devoting their lives. Being so lengthy and having such complex rules, it only follows that even the more seasoned of players have played a dozen of games tops, often times against less experienced friends.

When you say they are weak, just remember that they are the house able to pay the iron price no matter the odds! If you got here - congrats! Thank you for your time, I hope you found this educational or at least entertaining to read. I was able to win at turn 7 with seven castles playing the Greyjoys.

My tactic was to attack the Lannisters early and keep pressing them, while making a pact with house Stark. Then on turn 7 I attacked Stark to take the last castle to secure the win. Sure, I screwed my buddy, but it is a game of thrones after all.

The Greyjoys are a difficult Great House to play, however, I still think they are easier to play than the Lannisters, who even with special orders, are at a MASSIVE disadvantage against you, unless they ally with the Starks before you do. Move 1 ship from the port to Ironman's Bay. If Mobilization card is played, recruit 2 ships.

In one turn, move them both to Ironman's Bay, where your second attack order is placed. Attack with 2 of them the sea besides Lannisport, move 1 to the sea at the edge of the map to the left, and leave 1 in Ironman's Bay.

At the sea battle, play Aeron Greyjoy. That way your use of Victarion is secure even if Tyrion card is played. Next turn, march on Lannisport with your one Knight, and use Balon Greyjoy, since this time he most likely won't use Tyrion even if he has him in that case, switch to Euron, and you almost always win anyway.

However, once you finish off the Lannisters, do NOT seize any other castles. All of your enemies will be wary and likely to attack you, so keep a low profile and never, ever exceed 4 castles, 3 is best. Leave Moat Cailin and Flint's Finger to the Starks to appease them, since they will be the most likely to betray you which will be secured by your 1 ship at Sunset Sea. If you take more than 4 castles while fighting with the Lannisters, leave some of them - you don't want to attract enemies, and you don't have much Power tokens to spare or enough armies to maintain them without overstretching.

From now on - defence, support, mustering, crowns, until the last turn, putting your troops in the meantime to seize 3 castles in one turn. While betting, keep your position at the Iron Throne last never bet on this one , you can also let go of the sword, since you are no longer as aggressive as in the beginning power tokens on that, no more , and spare as much tokens as you can on the Raven.

It is also a good idea to strike an alliance with Martells at the beginning of the game, since they are far enough to be totally okay with this, and they will be very useful in stopping Baratheons. Other players generally agree to ally agains the Baratheons, since it is the most over-powered house in the game, and they very often win if other players don't conspire against them.

The reason I believe attacking the Lannisters early is better than waiting, is that they are so close to you that they usually attack you anyway, and Greyjoy deck is less powerful if you are defending, instead of attacking. Plus, the longer you play, the more Starks will be closing in, so fighting your closest enemy without the wolves on your back is always better.

Actually, if the Mobilization is played, you can place both ships at the Ironman's Bay directly, without wasting march order. Some consolation for Martell though: the Red Viper, at 6. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account.

You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Character Cards By the Numbers In the Game of Thrones board game, each House has a set of characters cards that they cycle through as they participate in combat. A fort on a strong character will be often wasted, but a fort on a weak character will often come into play: strength 4 —.

Special powers Next I subjectively valued each of the different powers. Some of these are simple: Nymeria Sand strength 1 gains a fortication when defending and a sword when attacking and has a strength of 1. One or the other will come into play. I give her. Others are tougher. Some examples: Arianne Martel has a great ability to prevent an attacker from advancing when she loses.



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