Just climb a building or get in a helicopter and look out at the skyline to get an eyeful of Prototype's ugliness. The draw distance in Prototype is atrocious. Move quickly along the building tops and trees, bushes, cars and other structures pop in and out as the game struggles to draw them. Everything else is shrouded in an ugly fog. In a game where you spend much of the time pouncing from one roof to the next, this ugliness is felt throughout.
It isn't just the streaming world that suffers in the looks department. Aside from specific infected buildings, no structural damage can be done. You can't even knock over billboards.
And when you do take down the few buildings you're allowed to damage, the resulting explosion is laughably bad. All of the real chaos you can create is limited to vehicles and passing pedestrians. Your cool powers don't feel quite so cool when you can't even break a window by throwing a tank at it. These technical issues are so severe that they do in fact impact the game's ebb and flow. There are orbs scattered throughout Manhattan for you to collect. Unfortunately, you oftentimes can't see them until you are literally on top of them.
The game engine fails to draw them at any meaningful distance. You can be across a street and not know that you're within 20 yards of one of these orbs. Without any other ways to find them -- there are no maps or sound indicators -- tracking down all of the orbs is less fun than it is chore.
It seems Prototype's developers didn't know when to say when. Tons of enemies are tossed into the mix, and so the visuals suffer and the gameplay occasionally becomes too chaotic and unfocused. Some cutscenes feel out of place and pointless while others are well done. Nobody ever put the finishing touches on Prototype to tidy it up and make it fully presentable.
A case in point is the power set. There are a ton of upgrades to nab in Prototype and improving your character is some of the most rewarding gameplay offered here. There are so many powers, in fact, that cramming them all on a controller proved difficult.
The most disappointing moment I had while playing Prototype came when I finally earned enough EP to unlock the Cannonball move. I don't think I need to point out how cool that sounds. And then I looked up how to do a cannonball: Hold the X Button and then hit B at the same time while in the air.
X and B , two buttons that require you to tie your fingers in a pretzel to hit at the same time. That's just awful design.
Verdict Prototype is a game with many cool features. However, it lacks many of the finishing touches that make for a great and memorable game. To say the graphics and game engine need work is a massive understatement and many of the missions are cookie cutter in design without any real focus or attention to detail.
Thankfully, Alex Mercer's absorbing and shape shifting powers manage to overcome many of the shortcomings of Prototype. Though the missions themselves aren't anything special, the vast array of powers provides their own variety and flair. Was this article informative? YES NO. In This Article. In Prototype, players take control of Alex Mercer -- a dark, genetically mutated shape-shifter with no memory of his past, hell-bent on solving the mystery of his existence as he tears through New York City.
Release Date. Prototype Review. What did you think? Have you played Prototype? More Reviews by Erik Brudvig. Fable III Review. Alan Wake: The Writer Review. Halo: Reach Limited Edition Review. Critics praised the game for its arsenal of moves and intriguing storyline. Regardless, almost three years later Radical Entertainment releases Prototype 2. Does the sequel address the issues from the first game and deliver a fantastic open world experience? The answer is an absolute yes; however, Prototype 2 is far from an unparalleled experience.
New York City is now a war zone which has been quarantined off by the military. You play as Sgt. With his wife and daughter gone, Heller now serves in the military working towards attempting to stop the outbreak from spreading beyond city limits, and of course track down Mercer who everyone blames for the outbreak. As the game begins, Heller and his unit find themselves massacred by a swarm of infected leaving Heller as the sole survivor. By infecting Heller, Mercer has now made him his prototype with special powers and so the game begins.
Overall, I found the narrative to be a gripping story and I was immersed in it. The game starts out at a frantic pace and much of the story is told in the first minutes of the game. Sure, once the game switches gears, and you really sink your teeth into the single player campaign, the story tends to drag as you progress along the hour single player campaign. That being said, I give plenty of kudos to the development team for their introduction to the plotline, which stays true to the original, and the high production values that come along with it.
Simply put, I wanted to see much more character development. You would think the game would have gone to great lengths to create an atmosphere of compassion for Heller given his family was killed by the virus. It is certainly not a deal breaker by any means but I just expected a little more in the character development department especially when you consider how riveting the TV trailer spot is the one with the Johnny Cash song.
Much like the original Prototype game, Prototype 2 is an open world sandbox game where you can take on various missions, free roam the city, and tackle side quests every so often. I have to say, leaping tall buildings and just whipping around the city is a blast. Sprinting and gliding your way through alley-ways, in-between buildings, under street bridges and pushing your way through crowds of people as military choppers and troops hunt you down is just as intense as it is enjoyable.
Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Detailed Reviews. Zombies, soldiers, and helicopters -- but what color is Alex Mercer's hair? With Prototype, excellent ideas are mashed up with questionable execution. My name is Alex What more could you ask for? Incredibly fun despite some minor set backs.
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