A search will yield you many similar stories. But in an instance like yours, basically you'll find that Responses to these posts vary. Many have successfully resolved the problem. Other sit patiently awaiting their solution.
Many also call for the user to enter Safe Mode. From there, you can choose to Troubleshoot, fix things, or simply uninstall Windows 10 altogether. That was 18 hours ago. The computer is still "Restarting Threats include any threat of suicide, violence, or harm to another. Any content of an adult theme or inappropriate to a community web site. Any image, link, or discussion of nudity. Any behavior that is insulting, rude, vulgar, desecrating, or showing disrespect.
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Any link to or advocacy of virus, spyware, malware, or phishing sites. What do I have to do to get this program to work? Monodevelop - Visual studio problem persists in both Also, when Unity does work, and allow me to make a single change, it still "Reload Script Assemblies" after every change I make. Whether it's in visual studio, or in Unity itself. I can't even save my scene fast enough to not lose what I'm doing because "Reload Script Assemblies" starts so fast after changing anything.
Please help I'm adding a Poll as well to see if this is a frequent occurrence for many users or just me since I have been unable to find any information about this except from a post from 2 years ago which got 0 replies.
Smileyfrown , Feb 14, I solved it by going to Joined: Jul 31, Posts: 2. I tried downgrading as well but lost a bunch of data so had to go back to the new version. Waiting up to a minute every time you leave Visual Studio is a major bug that costs tons of lost time Joined: Aug 1, Posts: The same thing is happening on LTS.
The only, way to stop is to end the task on Unity. Anything unsaved in the scene is lost. FlightOfOne , Jun 28, Joined: Oct 13, Posts: I have a version of this happening, It does "Stop", but it just recompiles over and over and over. Xavier78 , Jun 28, I did just get the fallowing error after recompile took 5 minutes. An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected.
Last edited: Jun 28, I am thinking at least me side is one of them causing an error. Xavier78 , Jun 29, Joined: Sep 23, Posts: I encounter this in Really caused me some lost work because this reloading assemblies dialog cannot be cancelled, so tough luck if you didn't save your scene when unity decides this.
Sometimes it does it again and again, sometimes it never stops. I suspect it's got something to do with Rider, maybe. But I also got tremendous issues with the search field now, which gives me annoying cascading "busy" progressbar dialogs, too, often diminishing editor interactivity until I clear my search query. What exactly was wrong with the original search?
Thygrrr , Jul 17, Joined: Sep 16, Posts: This is happening with me as well-- I've noticed it reloads assemblies whenever I move an object in the editor or change any serialized property. Also sometimes when I'm just startdrag an object from the hierarchy. I'm using Jetbrains Rider as well. One notable thing about my setup is that I have my main code in a designated "Source" file with it's own assembly. Is there a way to tell where an assembly reload event was invoked? If the above, I wonder if there's a way we could profile Rider to see if something is incorrectly configured.
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